It’s an ever-increasing industry. Just as the software, it’s created which is getting low-cost and more available so is the eagerness of artists to create even greater pieces of work. From TV commercials to the introduction of a new movie, great motion graphics can be seen just about anywhere.
Have a Break:-Creating a finished motion graphics piece isn’t something typically done in just a few hours. As mentioned previously, there should be a preparation phase where you allow yourself plenty of time to prepare your shot. As you spend limitless hours focused on your project, you can start to get channel vision. Things that didn’t look very good suddenly aren’t looking so bad. Keeping this laser focus for hours can result in a twisted take on your work, which can often result in shots that work well individually but hurt the overall flow of your project.
Understand your clients requirements:- While this tip may be more focused toward freelancers and professionals, if you’re just starting out this is something you still need to keep in mind. Clients may not always be the laid-back people to work with and many times they won’t really know or give attentionto what goes into creating great motion graphics work. After all if they did they could be doing it themselves. But they still have a dream or aclue for what they want to show to the world. Knowing exactly what the client wants will ensure you won’t have to do any revisions and you can get the project done in the shortest amount of time. So you need to have that interview with the client. What ideas do they have? How much creative freedom are they allowing you? It’s important to keep in mind that while clients know what they want, it doesn’t always translate well to motion graphics. That’s why it’s up to the artist to suggest ideas that would work better with this unique medium. The client won’t always take your advice but it’s significant that you show them your own ideas.
Do big amount of planning:- Come up with different ideas beforehand so you can quickly determine what will work and what won’t. As you probably know creating great motion graphics is a lot of work. If you don’t know exactly what you plan on creating, it can turn in to a lot of experiments or error in the application. This can become very overwhelming. That’s why it’s crucial to have that trial and error time during your planning phase than it is to do it in an application. So next time you’re about to open up your software, take a step back and make sure you know exactly what you plan on creating.